
This is my final product for the arch viz project. I raised the overall height of the walls to give a better picture, and I also decreased the size of my wall texture. The first image is my final render from maya, the second image is my ambient occlusion render, The third image is the final image with the background added. Throughout the project the lighting was probably the most difficult part. Working with two different windows each giving a different amount of light was difficult, but I am happy with the final product. All of the textures I used were from cgtextures.com.
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