Tuesday, May 6, 2014

Props final post

 These are the final images for each of my props. They show a maya render, a unity screenshot, and the normal/diffuse/spec maps. The props are a barrel, a crown, gems that the player would collect, and a sword that the player would use. The most difficult prop was probably the sword because I used more abstract shapes for the overall model.



Wednesday, April 23, 2014

Lighting/rendering progress

For this week I mostly worked on lighting. The only thing that is left to do is set up my final render, and import the props into unity.

Wednesday, April 9, 2014

April 9 progress




 The first image is a group shot of each of my props. The easy prop was the barrel, the medium prop was the crown, and the difficult prop was the sword. Bellow are close up renders of each prop.





The barrel is a simple cylinder with three rings around it. I used a wood texture and metal textures for the rings.
The sword uses multiple different textures all of which were from cgtextures.com. The glow affect was added in Maya.
The crown uses a brass texture for most of it. For the gems, I added a color overlay to ice textures in Photoshop.

Wednesday, April 2, 2014

Prop update April 2

 This is my progress for my props. I added textures to both props. The simple prop is a barrel that is textured with wood and metal textures from cgtextures. The more complex prop is a sword textured with various textures from cgtextures. I also added a glow effect to the sword.

Wednesday, March 26, 2014

Props progress

These are the props I have been working on for the past week. the object on the left is the character's sword, the object on the right is a barrel that will contain various collectible items. I still need to apply textures to these items. I also plan on adding additional props that will make the environment more interesting.

Wednesday, March 19, 2014

Prop reference gathering

These are the reference images for my props. The first is a sword from the Legend of Zelda Twilight Princess. I like this sword because of the interesting design and the simple color scheme. The shield is the hylian shield from the Zelda series. I would like to make a metal shield with some sort of design on it.  

Wednesday, March 5, 2014

Arch Viz final

 This is my final product for the arch viz project. I raised the overall height of the walls to give a better picture, and I also decreased the size of my wall texture. The first image is my final render from maya, the second image is my ambient occlusion render, The third image is the final image with the background added. Throughout the project the lighting was probably the most difficult part. Working with two different windows each giving a different amount of light was difficult, but I am happy with the final product. All of the textures I used were from cgtextures.com.